Hacking STEM in the Primary Classroom
‘Hacking STEM in the Primary Classroom explores how teachers can use technology to create inquiry and project-based activities that can be used across the primary curriculum, using a range of tools including MakeCode, Micro:Bit, Paint 3D, Kahoot, Office 365, Microsoft Teams, OneNote and more’
- Overview of the National STEM Policy Statement and STEM learning
- Introduction to Office 365 Education and the Microsoft Educator Community portal
- Introduction to the Micro:Bit and coding using MakeCode
- Maker Space challenges using digital tools
- STEM learning and School Self Evaluation (SSE)
All our courses require broadband Internet access (Min of 2mb recommended) and participants need to be familiar with using the internet, downloading and installing software.
This course is designed to help teachers explore how they can use technology to create inquiry and project-based activities that can be used across the primary curriculum.
Participants will engage in hands-on activities using a range of digital tools and explore ways they can change their own practice to better support STEM learning.
Participants will understand how to apply the SSE guidelines and the Digital Learning Framework to their own teaching understand how developing their own ICT practice can have an impact at school level.
Participants will understand what is meant by STEM at primary level and be familiar with the STEM Policy Statement
Participants will learn how technology use can enhance opportunities to develop STEM (21st century) skills and assist in the creation challenging tasks that will motivate their students.
Face-to face workshops: July 1st – 3rd– DreamSpace, Microsoft, Sandyford, Dublin
Online: July 4th to August 23rd
This is a blended course, with face-to-face workshops July 1st – 3rd in Dreamspace, Microsoft, Sandyford, Dublin (9.30 – 2.30) and the remainder (Approx 8 hours) of the course online at cpd.teachnet.ie, anytime between July 4th and August 23rd. Participants are required to attend all workshops and engage meaningfully with online content for approximately 8 hours. Whilst participation and engagement with the course content will be primarily judged on the quality of their contributions, an attendance roll will be kept and a log of their time spent working online.