Home | School Map | Flora | Fauna | Experiments | Study Plans | Placenames
| QUIZ GAMES These are simple multiple-choice games where you select the correct answer by clicking on the appropriate radio button. You will be told whether the choice is correct, and will be given the score. |
| 1. Plant Quiz | 2. Fauna Quiz |
| 3. Odd-one-out | 4. Quiz on Similes |
| 3. Idioms 1 | 4. Idioms 2 |
| PICTURE GAMES In picture games, you are asked to study a picture and then press the Scramble button. The picture is divided into sections and the sections are moved about. They may be moved into a free place by clicking on them. |
| 1. Fossil in Limestone | 3. Fuchsia 4. Fungus |
| MATCHING GAMES These games are played by dragging the image into the correct frame. If correct, the image clicks and locks into place. (Press F11 to switch full screen on/off for better view) |
|
| 1. Match plant name with image | 2. Match creature name with image |
| GUESS THE NUMBER Guess a number between 1 and 100. There are clues along the way. Number of guesses is recorded on the status bar. |
|
| 1. How many chicks in the nest? | 2. How many haws on the hawthorn twig? |
| CLOZE GAMES Fill in the blank words to complete the stories. A list of missing words is given. |
|
| 1. The sly fox | 2. Haw-pipping |
| 3. The Swallow | 4. Sammy Squirrel |
| 5. Meadow Pipit's Party | 6. Lunch-time |
| 7. The bog-crane of Ballina | 8. Busy Bees |
| 9. Find it! | 10. Up and away |
| 11. Goosey Goosey! | 12. Dinner is served! |
| PROVERBS Get your computer to pick some proverbs by hitting Random proverb-generator below, and try to re-build proverbs from jumbled sentences by hitting Proverb-builder. |
|
| Random proverb-generator | Proverb-builder |
| CONCENTRATION (MEMORY)
GAME This game is best played in groups of two, with the childen "talking" through the puzzle. Example: "Where was the other plantain image?" "I think it's beside the apple!" Competitors should first learn to identify the images from the table of images, and then attempt the game. To play the game, set the timer to zero by clicking the clock, click a tile, then another. If a matching pair is found, both will remain face upwards. Continue until all tiles are turned face upwards. The exercise is timed, and each player can compete for a personal best, or against others in the class. |
|
| Table of images for game | Memory game |
| SECRET CODES To begin type: swifty |
|